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Charlene Jones's avatar

Beautifully nuanced. The same question rises: how much gaming is needed for a whole world to evolve inside a child, and where are the parents when that evolution is happening? No 'human attachment' at least not from the old version of human to human happens when gaming, but deep attachments to the inner world, fantasy and imagination controlled by the algorithms. However your point about considering and entering into a 'gamer' child's deep love for gaming is spot on. From there?

Mitchell Smolkin's avatar

Thanks Charlene, appreciate the reflection and consideration of these inner worlds and questions around human-to-human contact. What makes Ibelin’s story so compelling is that because he could not physically or verbally interact in conventional ways, it was later discovered that he became a healer online. He helped a mother and son (in real life) hug each other after years of not being able to have physical closeness. He had a deep and reciprocal romantic relationship and even helped his girlfriend with her relationship with her parents. While his situation was unique, and I firmly believe the building blocks to be able to ‘play’ in relationships are founded in the very human care we receive, the quality of the social connections Ibelin fostered online are astounding. The film’s producers found many of the people who he touched in real life and spoke to them extensively about his impact.